Saturday, September 10, 2011

Flow of time

I want the game to be pretty relaxing, so I don't want the flow of time to cause any sense of panic. As such, the flow of time will be easy to keep up with. I've come up with some possible ways for the flow of time to work out. Let me know if you've any suggestions.

At the start of each day, you are in your room (either at the mansion or the starting home). From here you can change your appearance. You can leave your room, then head out to talk to people in different parts of town. When you talk to certain people or enter the school building, you'll be offered the chance to choose an activity.

For example, entering the school building will allow you to learn some new things and possibly socialize with others. Going to a cook at the mansion will allow you to try cooking some food. Talking to someone else may trigger a fetch quest that leads you out of town. These activities will be optional (meaning you can choose either yes or no). Going along with the school example, by the time you're out of class, some time will have passed. It may be afternoon by the time you're done.

If you go talk to a maid at the mansion, she will ask if you're ready for your afternoon tea. If you select yes, that will trigger the tea party event. During the tea party (which takes place each day), you'll be able to talk to others that stay at the mansion or that have stopped by to visit. After this event, you'll head to bed after a brief night event (selected randomly), unless a special night event takes place (perhaps getting together with other girls for casual conversation or maybe some one-on-one time with someone). After this, the next day will begin.

So the days will pretty much be split up like this:
Morning -> Afternoon -> Night

Certain events will make time pass and the game will hint at this before you choose to partake. Other things won't make time pass. Going to school will make time pass, but talking to people and shopping will not. Special events with others will also make time pass. These events may include things like going to someone's house for tea. These events will help develop your relationships with others and may also lead to additional rewards.

2 comments:

  1. Have you ever played Recettear? It did something like that, there were 4 time periods in a day and doing something took up so many time periods, I think it was like every time you go out into town, when you came back one time period had passed, regardless of how many places you visited, and going into a dungeon with a hero took up two time periods. Doing things at a location didn't take up time, so you could spend as much time as you want working on your shop, shopping, and talking up local adventurers because time was determined by going and coming back from home. Also, certain places would be more active and events would occur depending on the time of day.

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  2. Never played it, but that does sound very similar. I had Persona 3 in mind when coming up with the idea.

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